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<A HREF="FMUSIC.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FMUSIC_GetOrder">FMUSIC_GetOrder</A></H2>
Returns the song's current order number<BR>
<P>
<B>int F_API </B><B> </B><B>FMUSIC_GetOrder</B><B>(</B><BR>
<B>FMUSIC_MODULE *</B><I>mod</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>mod</I></TD>
<TD>Pointer to the song to retrieve current order number from.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, the song's current order number is returned.<BR>
On failure, -1 is returned.<BR>
<H3>Remarks</H3>
This value is latency adjusted by default, and returns the number you are hearing, not the 'mix-time' value.<BR>
Use FSOUND_INIT_DONTLATENCYADJUST if you want the value at mix time, which is useful if you want to control the music interactively, or from a DSP callback.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FMUSIC_GetPattern.html">FMUSIC_GetPattern</A>
, 
<A HREF="FMUSIC_GetPatternLength.html">FMUSIC_GetPatternLength</A>
, 
<A HREF="FMUSIC_SetOrder.html">FMUSIC_SetOrder</A>
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